Re: Bloated binaries (still)
Re: Bloated binaries (still)
- Subject: Re: Bloated binaries (still)
- From: Shawn Erickson <email@hidden>
- Date: Fri, 27 Aug 2004 12:36:58 -0700
On Aug 27, 2004, at 12:17 PM, David Catmull wrote:
I posted about this problem a few weeks ago, but never quite found a
solution. I'm about to post a new release of the product, so I'm
trying again.
I have an application with a couple of plugins, all built with the
same project. While the host app is about 20k, the plugins' executable
files are bloated to several megabytes, apparently due to the presence
of debugging information. They ought to be no bigger than the host
app. I scoured the target settings of the app and the plugins but
found nothing that seemed to account for the difference. Even
switching to the Deployment build style doesn't solve the problem. Can
anyone offer a suggestion on this? This is with XCode 1.5.
Have you tried doing an install build? Doing this puts things fully
through the build process to generate output that is ready to
distribute to users (strips stuff as needed, etc. unless you have
changed settings to not do that).
You do this from the command line.. man xcodebuild
I usually use a script to do a build such as this as well as the
packaging of the product for distribution. I work and code in Xcode
building as need for testing/debugging but use the script to generate
ready to distribute products in one shot.
-Shawn
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