Re: Xcode build system... what's the best choice?
Re: Xcode build system... what's the best choice?
- Subject: Re: Xcode build system... what's the best choice?
- From: Andy Satori <email@hidden>
- Date: Fri, 27 Aug 2004 15:43:27 -0400
Actually, the xcode project file is nothing more than an old NeXT style
.plist file, one that is easily parsed or added to on any platform.
Andy
-----------------------------------------------------
email@hidden - druware software designs
http://www.druware.com
On Aug 27, 2004, at 12:01 PM, Kevin Hoyt wrote:
Hi all,
I have a problem that I'd like to get some opinions on.
The product I work on has versions for just about every OS out there.
We
share a common codebase and all is good.
The 'problem' I have is that as new source files are added to the
product,
that are shared with the Mac client, have to be added to the Xcode
projects by a Mac developer because we are the only ones that can run
Xcode.
One possible approach to solving this is to incorporate the Mac build
process with the gmake build process we use for our Unix. The
advantage
here is that was the gmake files are changed, Mac would get those
changes
for free. It would also allow other developers to login to a Mac
system
so they could verify their changes. In fact, it would mean that just
about anyone could develop on a Mac...at least for our shared code.
So, what are the disadvantages???
Well, that's where you come in...
Any comments one way or the other?
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