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Re: Has anyone run a build with xcode and C++ STL on 10.2
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Re: Has anyone run a build with xcode and C++ STL on 10.2


  • Subject: Re: Has anyone run a build with xcode and C++ STL on 10.2
  • From: Paul Lalonde <email@hidden>
  • Date: Sun, 1 Feb 2004 18:45:56 -0500

Le 04-02-01, ` 14:28, Kevin Grant a icrit :

I have successfully done this, although I don't use wchar_t and I will concede that it is tricky.

Basically I have to work around the fact that the SDK lacks declarations for all new APIs, so I am inserting raw values for things that would otherwise have nice constants declared; and (in my case) I am also manually loading APIs because weak linking is not supported on 10.1.

So you are building from a 10.2.x SDK I assume, then adding whatever 10.3-specific declarations you need to your own code?


Have you tried going the other way around, building from the 10.3 SDK and getting the app to launch properly on 10.2? Just curious. Being able to go that route would be extremely convenient for me. Plus it's what the weak-linking mechanism introduced in 10.2 is supposed to allow us to do.

--
Paul Lalonde                       paullalonde at mac dot com
"Il n'y a que les banques qui sont libres" -- Jean-Luc Godard
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