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Re: Has anyone run a build with xcode and C++ STL on 10.2
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Re: Has anyone run a build with xcode and C++ STL on 10.2


  • Subject: Re: Has anyone run a build with xcode and C++ STL on 10.2
  • From: Kevin Grant <email@hidden>
  • Date: Sun, 1 Feb 2004 13:28:21 -0600

As I mentioned in the earlier message, if you want code to run on 10.2 and later, you need to use the 10.2.x SDK in your Project Settings. The 10.3 headers use features of the 10.3 runtime that are incompatible with older versions of Mac OS X.

I take it then that one cannot build a C++/STL application that on the one hand runs on 10.2 or later, and on the other also conditionally calls Panther APIs (HIViewLayout for example) ?


This is a major reason to *not* migrate to Xcode, in my opinion.


I have successfully done this, although I don't use wchar_t and I will concede that it is tricky.

Basically I have to work around the fact that the SDK lacks declarations for all new APIs, so I am inserting raw values for things that would otherwise have nice constants declared; and (in my case) I am also manually loading APIs because weak linking is not supported on 10.1.

So, it's doable and not that much of a problem, but certainly not ideal...

Kevin G.
http://homepage.mac.com/kmg/
mail to kevin at ieee dot org
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