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Re: STLport, boost & undefined symbols in Xcode
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Re: STLport, boost & undefined symbols in Xcode


  • Subject: Re: STLport, boost & undefined symbols in Xcode
  • From: GoochRules! <email@hidden>
  • Date: Tue, 3 Feb 2004 17:11:35 -0700

On Feb 3, 2004, at 4:52 PM, Glen Low wrote:

On the one hand it looks like a stl problem because of all the undefined symbols therefrom, but for the same reason boost can be blamed. But the fact that I can compile my example program from terminal tells me its a problem with Xcode (or my configuration thereof).

So, any hints on what Xcode settings to look at, or things to look for when building STLport (with its own iostreams) or boost for 10.3, are greatly appreciated.


Matt:

I'm curious -- gcc 3.3 has a fairly complete STL implementation, what would you be compiling STLport for?

Cheers, Glen Low


In a word or two: Cross-platform (read:windows) consistency. Hence, the boost libraries. I haven't ever any problems with gcc's stl, but recently had a number of problems directly related to MSVS 6's stl, as outlined at http://www.dinkumware.com/vc_fixes.html. Rather than apply unofficial patches my self, I'd rather go with something with a hint of support and cross-platform consistency. Unfortunately, gcc/cygwin is not one of those options. So my rationale in choosing STLport and boost is that they can be made to work with many platforms and IDE's, an end which serves my needs and contributes to 'the community'.


--Matt _______________________________________________ xcode-users mailing list | email@hidden Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/xcode-users Do not post admin requests to the list. They will be ignored.

References: 
 >STLport, boost & undefined symbols in Xcode (From: GoochRules! <email@hidden>)
 >Re: STLport, boost & undefined symbols in Xcode (From: Glen Low <email@hidden>)

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