Re: STLport, boost & undefined symbols in Xcode
Re: STLport, boost & undefined symbols in Xcode
- Subject: Re: STLport, boost & undefined symbols in Xcode
- From: GoochRules! <email@hidden>
- Date: Tue, 3 Feb 2004 17:11:35 -0700
On Feb 3, 2004, at 4:52 PM, Glen Low wrote:
On the one hand it looks like a stl problem because of all the
undefined symbols therefrom, but for the same reason boost can be
blamed. But the fact that I can compile my example program from
terminal tells me its a problem with Xcode (or my configuration
thereof).
So, any hints on what Xcode settings to look at, or things to look
for when building STLport (with its own iostreams) or boost for 10.3,
are greatly appreciated.
Matt:
I'm curious -- gcc 3.3 has a fairly complete STL implementation, what
would you be compiling STLport for?
Cheers, Glen Low
In a word or two: Cross-platform (read:windows) consistency. Hence,
the boost libraries. I haven't ever any problems with gcc's stl, but
recently had a number of problems directly related to MSVS 6's stl, as
outlined at http://www.dinkumware.com/vc_fixes.html. Rather than apply
unofficial patches my self, I'd rather go with something with a hint of
support and cross-platform consistency. Unfortunately, gcc/cygwin is
not one of those options. So my rationale in choosing STLport and
boost is that they can be made to work with many platforms and IDE's,
an end which serves my needs and contributes to 'the community'.
--Matt
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