Re: inter-target build dependencies?
Re: inter-target build dependencies?
- Subject: Re: inter-target build dependencies?
- From: joshua portway <email@hidden>
- Date: Wed, 2 Jun 2004 19:04:45 +0100
yes, but it seems to be a bit broken in xcode 1.2
you're supposed to be able to add a project to another project by just
dragging it in like any other file. You can then toggle the disclosure
triangle to see the products of that project and add them to your
target.
Then click on the target and open an inspector, and click the + button
to add a dependancy to the target of the subproject which produces the
product you want to use.
The problem is that it seems (at least for some of my projects) to
break quite a lot (see the recent thread about "Subprojects" and
"project should be an instance inheriting from PBXProject".
josh
On 2 Jun 2004, at 17:43, GoochRules! wrote:
> I have an application that uses dlopen/dlsym to load arbitrary modules
> at run time. My Xcode project contains the main executable, a static
> library containing common code, and a number of dynamic libraries.
>
> In VS.Net2003 I am able to have projects depend on other projects, so
> that if I were to edit code in the static library, I only need to
> build the main executable, and all other projects will be rebuilt
> (since they all depend on the static library). Or, If I were to
> change code in one of the dynamic libraries, it and the main
> executable would be rebuilt (although, rebuilding the main executable
> might not actually do anything, yet the IDE still checks to make sure
> everything is up-to-date). The advantage here is that I only ever
> have to rebuild the main executable, and all of the targets are
> guaranteed to be updated.
>
> Is there any way to do this in Xcode?
>
> --Matthew Peltzer
> email@hidden
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