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Re: Updating within a prebuilt Bundle app?
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Re: Updating within a prebuilt Bundle app?


  • Subject: Re: Updating within a prebuilt Bundle app?
  • From: Chris Espinosa <email@hidden>
  • Date: Fri, 7 May 2004 12:28:56 -0700

On May 7, 2004, at 6:04 AM, Mark Grob wrote:

Left me clarify:

It's related to a game I built and I have the code... Not doing anything illegal. What I need to do is replace the executable in the myApp.app/Context/MacOS/ and the replace the files that have been updated since the original release. The Bundle App is about 100 megs, and I do not want the user to have to download the entire bundled app... I would prefer to have them download the 11 megs in update files and click on an updater executable to replace the new files.

You can do this with a shell script, Perl script, or even AppleScript. You could probably hack the Apple installer to do it, or do it more easily with Installer VISE. It's simply a matter of finding your application wherever it's installed (you might ask the user, or LaunchServices), then rm the old files and cp the new ones in place. Look at the ditto (1) command as an easy way to do this in bulk.


Again, I really think you mean myapp.app/Contents/MacOS, not Context. It makes a difference.

Chris
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References: 
 >Fwd: Question about weak linking? (From: Trenton Schulz <email@hidden>)
 >Re: Question about weak linking? (From: Glen Low <email@hidden>)
 >Updating within a prebuilt Bundle app? (From: Mark Grob <email@hidden>)
 >Re: Updating within a prebuilt Bundle app? (From: Chris Espinosa <email@hidden>)
 >Re: Updating within a prebuilt Bundle app? (From: Mark Grob <email@hidden>)

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