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Re: Adding Compilers to Xcode via pbcompspec files.
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Re: Adding Compilers to Xcode via pbcompspec files.


  • Subject: Re: Adding Compilers to Xcode via pbcompspec files.
  • From: Drew McCormack <email@hidden>
  • Date: Mon, 24 May 2004 07:28:00 +0200

On May 23, 2004, at 8:15 PM, Andy Satori wrote:

Alright, I've got my project working via Makefiles and I want to move it to
Xcode's native build process. In order to do that, I need to add my
compiler to the pbcompspec array.


So I've built a pbcompspec file that looks right when compared to the others
in the Xcode distribution. The problem is that if I change the
Class=<PBXClassName> Xcode complains that it's invalid, yet I cannot find a
way around this.


I'm hoping that someone can shed some light upon how to extend this. I've
got Mono's MCS building and running stuff from Xcode using Makefiles and I
would REALLY like to migrate this all to Xcode native formats.


I've never got this to work. Maybe someone else has.
I actually doubt you can do it, because the class name is used to identify a built-in class, and classes will only exist for existing compilers. As far as I know, Apple haven't made the interface of such classes public, though you may be able to find out using class-dump. Not sure if there is any way to get Xcode to load such a class though.


Drew

---------------------------------------------------------
Drew McCormack, PhD

www.maniacalextent.com
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References: 
 >Adding Compilers to Xcode via pbcompspec files. (From: Andy Satori <email@hidden>)

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