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Re: Debugging a PlugIn with XCode
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Re: Debugging a PlugIn with XCode


  • Subject: Re: Debugging a PlugIn with XCode
  • From: Wade Girard <email@hidden>
  • Date: Thu, 4 Aug 2005 08:31:16 -0500

I Xcode you can set a custom executable by selecting "Executables" in the "Groups & Files" browser, then right click (or control click for you single button mousers) and select "Add->New Custom Executable". Then select the path to the executable and a name, etc...

I have noticed that when debugging, the debugger will stop on breakpoints within my plugins when I have the plugin projects open, and built with symbols obviously, even when I debug launch my app from the applications project.


On Aug 4, 2005, at 7:25 AM, David Burgun wrote:

Hi,

I have the latest version of XCode and am running Tiger 10.4.2 on a G5.

I know CodeWarrior pretty well but am just starting to come to grips
with XCode. I am developing a plugin and have a project setup and it
compiles correctly. I now what to know how I can debug it!

In CodeWarrior there us a project setting that specified the Application
to run when the PlugIn is launched, is there a similar setting for
XCode? I have looked and looked thru the many options and can't seem to
find anything. I just want to be able to put breakpoints in my PlugIn
and have it stop in the debugger when the host application calls the
PlugIn.


Thanks in Advance
Dave


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