Re: Debugging a PlugIn with XCode
Re: Debugging a PlugIn with XCode
- Subject: Re: Debugging a PlugIn with XCode
- From: Wade Girard <email@hidden>
- Date: Thu, 4 Aug 2005 08:31:16 -0500
I Xcode you can set a custom executable by selecting "Executables" in
the "Groups & Files" browser, then right click (or control click for
you single button mousers) and select "Add->New Custom Executable".
Then select the path to the executable and a name, etc...
I have noticed that when debugging, the debugger will stop on
breakpoints within my plugins when I have the plugin projects open,
and built with symbols obviously, even when I debug launch my app
from the applications project.
On Aug 4, 2005, at 7:25 AM, David Burgun wrote:
Hi,
I have the latest version of XCode and am running Tiger 10.4.2 on a
G5.
I know CodeWarrior pretty well but am just starting to come to grips
with XCode. I am developing a plugin and have a project setup and it
compiles correctly. I now what to know how I can debug it!
In CodeWarrior there us a project setting that specified the
Application
to run when the PlugIn is launched, is there a similar setting for
XCode? I have looked and looked thru the many options and can't
seem to
find anything. I just want to be able to put breakpoints in my PlugIn
and have it stop in the debugger when the host application calls the
PlugIn.
Thanks in Advance
Dave
========================================================
David Burgun - Developer.
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Colour Confidence / TypeMaker
Unit 3 Weekin Works, 112-116 Park Hill Road
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Tel: 0121 684 1234 Fax: 0121 684 5678
<http://www.colourconfidence.com/> http://www.colourconfidence.com
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