Re: Template Problems
Re: Template Problems
- Subject: Re: Template Problems
- From: Steve Baxter <email@hidden>
- Date: Fri, 5 Aug 2005 13:55:36 +0100
Personally I've almost given up using debuggers on the Mac:
- Applications take too long to start. Our apps can take 1 minute+
to start under CW or XCode. The app takes about 10 seconds to start
from the Finder. It takes about 10 seconds to start under the
debugger on the PC. Slow starting murders your productivity as a
developer.
- Breakpoints so often just do not work, particularly in applications
with multiple plugins. I don't trust the debugger - did my code not
get called for some reason or did it just not stop? I can never be
sure. We use templates *heavily* (they are great for image
processing applications).
- The debugger is mind-numbingly slow when stepping through code.
- Under CW the debugger would frequently hang when trying to step
across a framework boundary
When I want to debug a cross-platform class I now end up using my PC,
much as I hate the UI of VC++. When I have to debug on the Mac I
mostly use trace() statements to log to the console.
To make the Mac a viable development platform, Apple really have to
get to grips with the speed and reliability of GCC, GDB and XCode
editing. Debugging was actually much better with CFM apps on Mac OS
9. Mach-O and GDB on X seem to be a bit of a step backwards!
Cheers,
Steve.
On 5 Aug 2005, at 02:55, Mike Jackson wrote:
So if GDB is so messed up with Templates, how does anyone actually
debug a template class? Sorry for the naive question, but I am new
to this whole mess.
Mike
On Aug 4, 2005, at 7:57 PM, Andreas Grosam wrote:
On 04.08.2005, at 23:12, Jim Ingham wrote:
The problem here is that the gdb's "break" command assumes that
there is a 1-1 correspondence between the break expression and
the code address implementing it. This is obviously not true for
templates. It's on our list of things to fix, but we haven't
fixed it yet.
This not only seems the only problem.
For instance, if you have a class template and a certain
instantiation of a member function, say
int Foo<int>::foo()
then, in gdb the command
(gdb) list Foo<int>::foo()
might return a total wrong location in the source files where the
function should start ( begin of function body).
where determining the address of the member function via
(gdb) info line Foo<int>::foo()
returns:
Line xxx of "path/to/source/where/it/has/been/instantiated.cp/"
starts at address 0x1234 and ends at 0x2345
Firstly, "Line xxx" points apparently to the correct line number
in the source file where the function is defined as a template,
and more precisely, at the line for the first statement - which
is the initialization of the first argument with default values -
as opposed to the begin of the function body.
The path, on the other hand, seams to be the source file where the
template has been instantiated. That is, line number and path are
pretty unrelated!!
Secondly, the addresses seem to be correct.
When searching the source lines for a specific address:
(gdb) list *0x1234
it returns
0x1234 is in Foo<int>::foo() (path/to/source/where/it/has/been/
instantiated.cp: xxx)
which is equally wrong - the line number and the file does not
match.
Only if we have "luck", the compiler correctly matches the line of
the defintion of the template and the path to the file where the
template is defined. Only then, gdb is also able to print
correctly the source when using command:
(gdb) list Foo<int>::foo()
or
(gdb) list *0x1234
Well, the problem is, there is a bug elsewhere when the compiler
generates debug infos for templates.
Not surprisingly, that XCode hardly can manage such corrupt debug
informations.
Andreas
You can work around it for breaking on functions in the gdb
command-line by using the "rbreak" command:
(gdb) rbreak Printer.*print
That will break on all the versions of the print method of the
Printer template class.
You can also do set breakpoints on the individual instantiations,
for instance:
(gdb) break Printer<int>::print
will only break on the int version... You can do this second bit
by adding "Symbolic Breakpoints" in the Xcode Breakpoint window.
The one trick I noticed is that if you use ZeroLink, we bail out
too early and don't set the breakpoint... So you need to turn
off ZeroLink to get this to work.
Jim
On Aug 4, 2005, at 12:20 PM, Mike Jackson wrote:
OK,
I can reproduce the problem very simply. Create a new C++
Tool project. Add a new file called FindLoops.h
Put the following in the file.
#include <iostream>
template <class T> class Printer {
public:
static void print(const T&t) {
std::cout << t << std::endl;
}
};
In main.cpp put the following:
#include <iostream>
#include "FindLoops.h"
int main (int argc, char * const argv[]) {
std::cout << "Hello, World!\n";
Printer<int>::print(10);
Printer<double>::print(10.5);
std::cout << "DONE" << std::endl;
return 0;
}
Check the compile settings to have FULL debug symbols. Set a
breakpoint in the "FindLoops.h" file at the line that does the
cout. Run the debugger. Xcode flys right past the break point.
Now, if I put the template in the main.cpp file, then the
debugger will hit the breakpoint.
I am new to C++ and all this, so can some one explain what might
be happening (**cough _apple_ cough **) ;-)
Mike Jackson
On Aug 4, 2005, at 2:25 PM, Mike Jackson wrote:
I went back through all my projects and set the debug symbols
to "ALL". Still no luck stopping at a breakpoint.
Mike
On Aug 4, 2005, at 1:54 PM, Mike Jackson wrote:
I tried the following in a "test" project: In main.cpp
#include <iostream>
template <class T> class Printer {
public:
static void print(const T&t) {
std::cout << t << std::endl;
}
};
int main (int argc, char * const argv[]) {
// insert code here...
std::cout << "Hello, World!\n";
Printer<int>::print(10);
Printer<double>::print(10.5);
return 0;
}
The debugger will stop in the template just fine. In my case,
the template code is in _another_ project that is referenced
by the current project, and the template code is in a .h file.
Don't know if this makes a difference or not. I am still too
new to C++/Xcode to know. I did double check that Optimization
is OFF in all the projects, although I will double check that.
Mike Jackson
On Aug 4, 2005, at 10:28 AM, Andreas Grosam wrote:
On 04.08.2005, at 15:38, Wade Girard wrote:
First this to do is to verify that you are generating debug
symbols, the second is to verify that optimizing is OFF.
Note that setting it to none -o0 is not off.
according the doc, -O0 optimization is indeed off and is the
default. But -O isn't off, did you mean this?
My experience is, that there are (still) a lot of troubles
with the debugger especially with templates - not only
regarding synchronizing with the source.
What may confuse source synchronizing (even with -O0):
Long comments at arbitrary positions in the file
Macros, multi line
templates
static inline functions
breakpoints in member initializer lists
Although it is better than it was in XCode 1.5, this *may*
happen frquently - not always and it is not always
reproducible. I have no workaround for this problem.
If it happens, i try several other things to solve my
original problem - typically loosing a lot of time and
getting disappointed and annoyed.
When having templates, I also recommend to close the assembly
window, since there might occure more troubles: if this
happens, the debugger just refuses to work at all.
Furthermore, it is a bit faster, so one step only takes 2
seconds instead of 3.
Andreas
The only way that I know of to do this is to use a xcconfig
file and have/add the following two lines
GCC_DEBUGGING_SYMBOLS = full
GCC_OPTIMIZATION_LEVEL =
On Aug 4, 2005, at 7:47 AM, Mike Jackson wrote:
I'll try again.
The debugger is ignoring breakpoints set inside a template
function. How do I get the debugger to actually stop at those
breakpoints?
Stats: Xcode 2.1. OS X 10.4.2. PB 1.67/1.5GB RAM
Thanks for any Help
---
Mike Jackson
mike _at_ bluequartz dot net
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Stephen Baxter
Software Development Manager
Improvision
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+44-2476-692229
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