Re: Building with gcc 3.3 on Intel?
Re: Building with gcc 3.3 on Intel?
- Subject: Re: Building with gcc 3.3 on Intel?
- From: Eider Oliveira <email@hidden>
- Date: Wed, 17 Aug 2005 20:47:46 -0300
I was thinking it was just a matter of importing and compiling... but
it isn't with the menumeters project.
If anyone want to give it a try, download from the link bellow and try
to compile. It complained abount cc1plus, as Eric described.
http://www.ragingmenace.com/software/download/MenuMeters.tar.gz
On 8/17/05, Andrew Satori <email@hidden> wrote:
> Well, I've converted all of my Cocoa apps over to GCC4 and am
> building Universal Binaries (that even work as a bonus!) at this
> point. So if you have specific questions, feel free, mail me off
> list if it's something you need kept private.
>
>
> The short version however is that if you install Xcode 2.1 on Tiger
> and import a project, it's building using GCC4, and you should be
> able to use the Universal binary guide to build x86 or Universal
> binaries from there. You may need to find somone that has a DTK box
> to help you test and debug your app though. My first couple of
> projects had a few x86 issues that took a little debugging to isolate
> and remove.
>
> Andy
>
> On Aug 17, 2005, at 3:37 PM, Eider Oliveira wrote:
>
> > I know this is a very silly question, but I need some help on it.
> > I'm trying to convert MenuMeters to intel, but I not even know how to
> > switch the project to use gcc4.0 instead of using gcc3.3.
> >
> > Does anyone know how to do it?
> >
> > On 8/17/05, Andrew Satori <email@hidden> wrote:
> >
> >> Ouch!
> >>
> >> If it's open source, contact me, I'll take a look. I'm already about
> >> 3/4 done with moving PostgreSQL 8.x into Xcode projects to make it
> >> build universal binaries and make ongoing maintenance. Ran into a
> >> couple of GCC 4 related issues there as well, so if they aren't too
> >> major I can at list take a look. Admittedly, evenings only since I
> >> still have to make a living as a Windows Dev. Can't find any Apple
> >> dev shops interested in a senior Windows dev that has picked up Cocoa
> >> and general Mac dev in the evenings :-).
> >>
> >> Andy
> >>
> >> On Aug 16, 2005, at 10:09 PM, Eric Shepherd wrote:
> >>
> >>
> >>> That's more or less what I figured, which more or less means that
> >>> this software won't wind up getting built for Intel then, because
> >>> nobody wants to deal with the work to make it build on gcc 4.
> >>>
> >>> Thanks for the info!
> >>>
> >>> --
> >>> Eric Shepherd
> >>> Owner
> >>> Syndicomm
> >>> http://www.syndicomm.com
> >>>
> >>>
> >>> On Aug 16, 2005, at 9:42 PM, Chris Espinosa wrote:
> >>>
> >>>
> >>>
> >>>>
> >>>> On Aug 16, 2005, at 6:09 PM, Eric Shepherd wrote:
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>> I need to be able to build using gcc 3.3 on Intel, since I have a
> >>>>> project that won't build with gcc 4.0, and there's not a lot of
> >>>>> chance of porting it to work right on 4.0.
> >>>>>
> >>>>> But when I try to build using gcc-3.3 on the developer transition
> >>>>> system, I get this error:
> >>>>>
> >>>>> g++-3.3: installation problem, cannot exec 'cc1plus': No such
> >>>>> file or directory
> >>>>>
> >>>>> I thought maybe this meant that 4.0 was the only option on Intel,
> >>>>> but the gcc-3.3 program itself is on the machine.
> >>>>>
> >>>>>
> >>>>>
> >>>>
> >>>> Apple has not built or qualified a gcc 3.3 for Intel. The
> >>>> executables you see are Power PC only (Intel installations are
> >>>> "universal" and have the same files as the PowerPC side, but some
> >>>> files may be Intel-only or PowerPC-only).
> >>>>
> >>>> To build for Intel you'll have to go gcc 4.
> >>>>
> >>>> Chris
> >>>>
> >>>>
> >>>>
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> >>
> >>
> >>
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> >>
> >>
> >
> >
> > --
> > Eider Oliveira - ICQ - 26992792
> >
> > "Debugging is twice as hard as writing the code in the first place.
> > Therefore, if you write the code as cleverly as possible, you are,
> > by definition, not smart enough to debug it." - Brian W. Kernighan
> >
>
>
>
>
--
Eider Oliveira - ICQ - 26992792
"Debugging is twice as hard as writing the code in the first place.
Therefore, if you write the code as cleverly as possible, you are,
by definition, not smart enough to debug it." - Brian W. Kernighan
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