Re: plugin project
Re: plugin project
- Subject: Re: plugin project
- From: Daniel Jalkut <email@hidden>
- Date: Fri, 02 Dec 2005 13:14:28 -0500
Hi William - all you have to do is add the host application as a
"Custom Executable" from Xcode. You'll find it at the bottom of the
"Project" menu.
Once you've done this, you can select it from the "Executables" group
and run or debug to your heart's content directly from the plugin
project.
Hope this is what you were looking for,
Daniel
On Dec 2, 2005, at 1:06 PM, William Turner wrote:
I'm working with a number of projects that are plugin's for an
application my company has developed. Currently, to test/debug any
plugin, I have to build the plugin, then, in a separate step,
launch the application and have it load the plugin. This may not
seem like that much trouble, but it would be very nice - especially
as third parties begin to develop plugins - to be able to "run" the
plugin (a cocoa bundle) from its own project.
Any suggestions?
Thanks,
Wil
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