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Re: plugin project
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Re: plugin project


  • Subject: Re: plugin project
  • From: William Turner <email@hidden>
  • Date: Fri, 2 Dec 2005 13:18:25 -0500

Man, I love it when it's that easy!

Thanks much :)

On Dec 2, 2005, at 1:14 PM, Daniel Jalkut wrote:

Hi William - all you have to do is add the host application as a "Custom Executable" from Xcode. You'll find it at the bottom of the "Project" menu.

Once you've done this, you can select it from the "Executables" group and run or debug to your heart's content directly from the plugin project.

Hope this is what you were looking for,

Daniel

On Dec 2, 2005, at 1:06 PM, William Turner wrote:

I'm working with a number of projects that are plugin's for an application my company has developed. Currently, to test/debug any plugin, I have to build the plugin, then, in a separate step, launch the application and have it load the plugin. This may not seem like that much trouble, but it would be very nice - especially as third parties begin to develop plugins - to be able to "run" the plugin (a cocoa bundle) from its own project.

Any suggestions?

Thanks,

Wil
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References: 
 >plugin project (From: William Turner <email@hidden>)
 >Re: plugin project (From: Daniel Jalkut <email@hidden>)

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