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Re: Carbon with UNIX
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Re: Carbon with UNIX


  • Subject: Re: Carbon with UNIX
  • From: Markus Hitter <email@hidden>
  • Date: Sun, 16 Jan 2005 14:43:00 +0100


Am 16.01.2005 um 12:45 schrieb Sebastien Metrot:

NIBs and Cocoa are a plateform thing, not a spec of the IDE.

Typically, an IDE is made to support a specific platform. Both are tied together tightly.


Obviously, Edwin tries to press his VC++ code and Windows app design habits into Carbon & Xcode. This obviously doesn't work well, what a surprise :-)

Try to do it the other way, press a NIB based Obj-C app into Visual C++ and you'll have a lot more hassles.


As soon as you need you be multiplatform Cocoa is not an option.

Why this? A properly designed app draws a line between working code (model) and GUI. This done, I'm quite sure it's faster to design a GUI in InterfaceBuilder than to spray tons of #ifdefs around in your C++ code to make the appearance of your app at least roughly after the Mac HI Guidelines.



In the case of XCode: unstable and slow software is a weakness

One thing with Xcode is it's all-purpose design. You can use it to code C, C++, Obj-C and Java; you can use it to design for Carbon, Cocoa, WebObjects, ... and it's open for more languages/frameworks. Not sure wether this is the best approach but it mirrors the current state of Mac OS X and developers seem to demand it.



Markus

- - - - - - - - - - - - - - - - - - -
Dipl. Ing. Markus Hitter
http://www.jump-ing.de/



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  • Follow-Ups:
    • Re: Carbon with UNIX
      • From: Sebastien Metrot <email@hidden>
    • Re: [OT] Carbon with UNIX
      • From: walterw <email@hidden>
References: 
 >Carbon with UNIX (From: Edwin Vane <email@hidden>)
 >Re: Carbon with UNIX (From: Markus Hitter <email@hidden>)
 >Re: Carbon with UNIX (From: Sebastien Metrot <email@hidden>)

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