Re: [OT] Carbon with UNIX
Re: [OT] Carbon with UNIX
- Subject: Re: [OT] Carbon with UNIX
- From: walterw <email@hidden>
- Date: Sun, 16 Jan 2005 09:21:11 -0500
I find it comical when a developer defends a platform against another
one when they are only familiar with one platform.
In my opinion, XCode has lots of catching up to do to match Visual
Studio.
Hopefully Apple will hear this and greatly improve XCode!
Walter
On Jan 16, 2005, at 8:43 AM, Markus Hitter wrote:
Am 16.01.2005 um 12:45 schrieb Sebastien Metrot:
NIBs and Cocoa are a plateform thing, not a spec of the IDE.
Typically, an IDE is made to support a specific platform. Both are
tied together tightly.
Obviously, Edwin tries to press his VC++ code and Windows app design
habits into Carbon & Xcode. This obviously doesn't work well, what a
surprise :-)
Try to do it the other way, press a NIB based Obj-C app into Visual
C++ and you'll have a lot more hassles.
As soon as you need you be multiplatform Cocoa is not an option.
Why this? A properly designed app draws a line between working code
(model) and GUI. This done, I'm quite sure it's faster to design a GUI
in InterfaceBuilder than to spray tons of #ifdefs around in your C++
code to make the appearance of your app at least roughly after the Mac
HI Guidelines.
In the case of XCode: unstable and slow software is a weakness
One thing with Xcode is it's all-purpose design. You can use it to
code C, C++, Obj-C and Java; you can use it to design for Carbon,
Cocoa, WebObjects, ... and it's open for more languages/frameworks.
Not sure wether this is the best approach but it mirrors the current
state of Mac OS X and developers seem to demand it.
Markus
- - - - - - - - - - - - - - - - - - -
Dipl. Ing. Markus Hitter
http://www.jump-ing.de/
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