Re: Applescripting xcode documentation
Re: Applescripting xcode documentation
- Subject: Re: Applescripting xcode documentation
- From: Trenton Schulz <email@hidden>
- Date: Fri, 28 Jan 2005 11:13:30 +0100
On Jan 28, 2005, at 1:46 AM, Ned Hogan wrote:
Aloha,
Couple of questions for those who might have the time:
• I have a Qt Mac license, and they have managed to add an option to
qmake to import their C++ and .ui files into xcode, did they follow a
“standard”, or did they reverse engineer their xml *.pro to match
*.xcode? Any guidelines I can follow to try and implement this would
be appreciated, and I assume Applescript would be the preferred
method.
Well, since there's no official standard out there, it was a bit of
reverse engineering. Since, the file format is XML, it's not too
horrible, and there's a limit to how well qmake can generate the Xcode
project. The current build style, for example, is stored in a user
preference file that we certainly don't want to touch which kind of
cripples the build styles we generate.
A well working Applescript dictionary with examples would be great.
However, a SDK for Xcode where third-parties could write add-ins (like
a Qt add-in) would be the best. But I gather that's rather obvious.
I really like the improvements in xcode 2.0, I really do try and RTFM
before asking for help, and therefore, documentation on how to write
Applescripts for xcode would be very cool!
Perhaps filling a bugreport/enhancement request?
--
Trenton Schulz
Trolltech AS
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