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Re: Applescripting xcode documentation
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Re: Applescripting xcode documentation


  • Subject: Re: Applescripting xcode documentation
  • From: Trenton Schulz <email@hidden>
  • Date: Fri, 28 Jan 2005 11:13:30 +0100


On Jan 28, 2005, at 1:46 AM, Ned Hogan wrote:

Aloha,

 Couple of questions for those who might have the time:



• I have a Qt Mac license, and they have managed to add an option to qmake to import their C++ and .ui files into xcode, did they follow a “standard”, or did they reverse engineer their xml *.pro to match *.xcode? Any guidelines I can follow to try and implement this would be appreciated, and I assume Applescript would be the preferred method.

Well, since there's no official standard out there, it was a bit of reverse engineering. Since, the file format is XML, it's not too horrible, and there's a limit to how well qmake can generate the Xcode project. The current build style, for example, is stored in a user preference file that we certainly don't want to touch which kind of cripples the build styles we generate.


A well working Applescript dictionary with examples would be great. However, a SDK for Xcode where third-parties could write add-ins (like a Qt add-in) would be the best. But I gather that's rather obvious.



I really like the improvements in xcode 2.0, I really do try and RTFM before asking for help, and therefore, documentation on how to write Applescripts for xcode would be very cool!

Perhaps filling a bugreport/enhancement request?

--
Trenton Schulz
Trolltech AS

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