Re: Applescripting xcode documentation
Re: Applescripting xcode documentation
- Subject: Re: Applescripting xcode documentation
- From: Scott Tooker <email@hidden>
- Date: Fri, 28 Jan 2005 16:34:04 -0800
On Jan 28, 2005, at 2:13 AM, Trenton Schulz wrote:
On Jan 28, 2005, at 1:46 AM, Ned Hogan wrote:
Aloha,
Couple of questions for those who might have the time:
• I have a Qt Mac license, and they have managed to add an
option to qmake to import their C++ and .ui files into xcode, did
they follow a “standard”, or did they reverse engineer their xml
*.pro to match *.xcode? Any guidelines I can follow to try and
implement this would be appreciated, and I assume Applescript would
be the preferred method.
Well, since there's no official standard out there, it was a bit of
reverse engineering. Since, the file format is XML, it's not too
horrible, and there's a limit to how well qmake can generate the Xcode
project. The current build style, for example, is stored in a user
preference file that we certainly don't want to touch which kind of
cripples the build styles we generate.
Actually the project file format is not XML, but a proprietary
text-based format. We have discussed moving to an XML format in a
future version of Xcode.
Scott
--
Trenton Schulz
Trolltech AS
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