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compiling resources using xcode 1.5
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compiling resources using xcode 1.5


  • Subject: compiling resources using xcode 1.5
  • From: "Beverly Reinig" <email@hidden>
  • Date: Mon, 20 Jun 2005 17:27:24 +0200
  • Importance: Normal

I want to develop a FCP plug-in using Xcode 1.5 on OS 10.3.x.  According to the info I've gleaned on other forums, this means I must write my plug-in to the After Effects SDK.  My main hurdle at the moment is that AE plug-ins must include a PiPL resource in order to be recognized and loaded by the host application.  I can find no template for this resource in order to create it from scratch (or by example) using RezEdit.  The AE SDK came with a sundry of example projects, which were created with only Metrowerks CodeWarrior in mind.  So, that means I've got a bunch of pipl.r text resource files that I can use as models for my own PiPL resource, but I don't know how to compile these .r files and link them into my plug-in.
 
Any information about where I can find help in this would be greatly appreciated.
 
Regards,
BJR
 
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