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Re: compiling resources using xcode 1.5
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Re: compiling resources using xcode 1.5


  • Subject: Re: compiling resources using xcode 1.5
  • From: Jerry <email@hidden>
  • Date: Mon, 20 Jun 2005 16:30:19 +0100


On 20 Jun 2005, at 16:27, Beverly Reinig wrote:

I want to develop a FCP plug-in using Xcode 1.5 on OS 10.3.x.  According to the info I've gleaned on other forums, this means I must write my plug-in to the After Effects SDK.  My main hurdle at the moment is that AE plug-ins must include a PiPL resource in order to be recognized and loaded by the host application.  I can find no template for this resource in order to create it from scratch (or by example) using RezEdit.  The AE SDK came with a sundry of example projects, which were created with only Metrowerks CodeWarrior in mind.  So, that means I've got a bunch of pipl.r text resource files that I can use as models for my own PiPL resource, but I don't know how to compile these .r files and link them into my plug-in.
 
Any information about where I can find help in this would be greatly appreciated.

You just add the .r files to your XCode project as resources and they'll be compiled automatically for you (make sure they appear in the ReosurceManager Resource build phase). You don't want to go messing around with ResEdit templates and the like.

Unfortunately though, I believe there is currently no Mach-O interface for AE plugins, so you have to write your plugin as CFM which means you're limited to CodeWarrior anyway and the above advice is of no use to you.

Jerry

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References: 
 >compiling resources using xcode 1.5 (From: "Beverly Reinig" <email@hidden>)

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