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Re: Errors & Warnings not being cleared
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Re: Errors & Warnings not being cleared


  • Subject: Re: Errors & Warnings not being cleared
  • From: Chunky Kibbles <email@hidden>
  • Date: Tue, 28 Jun 2005 17:50:18 -0400
  • Organization: Kibbles'n'Bits

On Mon, Jun 27, 2005 at 09:15:50PM -0700, Chris Espinosa wrote:
> Chunky (if that's your real name),

Heh, it's what I go by.

Thank-you very much for the quick response

> This is, believe it or not, correct and intended behavior.  If you want
> a list of just what errors and warnings transpired on the last click of
> your Build command, you can use the list in the Build Results window
> (or tab, in the All in One layout).
>
> The Errors and Warnings smartgroup is meant to be persistent.  It
> solves the problem of people who do a build, get a bunch of warnings in
> a bunch of files, fix the warnings/errors in one file, and recompile
> that file.  That clears all warnings in the Build Results window (as
> expected).  But if there were still unfixed warnings in other files,
> you'd lose that information, because the files actually did compile,
> and the only way to get the "lost" warnings back would be a rather
> expensive full clean and rebuild.

That's actually a pretty good idea; thank-you for the clarification!

> The E&W Smartgroup caches all warnings for each file until each has
> been recompiled without warnings.

Ok. But at the moment, I have the -Werror set [I can't remember what
it's option name is, but I did it through project settings, and checked
the checkbox]. After I build successfully, and the game runs, and the
smart group isn't cleared, ever, which doesn't seem correct.

Thank-you very much,
Gary (-;

[my /real/ name, although not the one that most people know me by :-)]
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References: 
 >Errors & Warnings not being cleared (From: Chunky Kibbles <email@hidden>)
 >Re: Errors & Warnings not being cleared (From: Chris Espinosa <email@hidden>)

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