Re: Errors & Warnings not being cleared
Re: Errors & Warnings not being cleared
- Subject: Re: Errors & Warnings not being cleared
- From: Chunky Kibbles <email@hidden>
- Date: Tue, 28 Jun 2005 17:50:18 -0400
- Organization: Kibbles'n'Bits
On Mon, Jun 27, 2005 at 09:15:50PM -0700, Chris Espinosa wrote:
> Chunky (if that's your real name),
Heh, it's what I go by.
Thank-you very much for the quick response
> This is, believe it or not, correct and intended behavior. If you want
> a list of just what errors and warnings transpired on the last click of
> your Build command, you can use the list in the Build Results window
> (or tab, in the All in One layout).
>
> The Errors and Warnings smartgroup is meant to be persistent. It
> solves the problem of people who do a build, get a bunch of warnings in
> a bunch of files, fix the warnings/errors in one file, and recompile
> that file. That clears all warnings in the Build Results window (as
> expected). But if there were still unfixed warnings in other files,
> you'd lose that information, because the files actually did compile,
> and the only way to get the "lost" warnings back would be a rather
> expensive full clean and rebuild.
That's actually a pretty good idea; thank-you for the clarification!
> The E&W Smartgroup caches all warnings for each file until each has
> been recompiled without warnings.
Ok. But at the moment, I have the -Werror set [I can't remember what
it's option name is, but I did it through project settings, and checked
the checkbox]. After I build successfully, and the game runs, and the
smart group isn't cleared, ever, which doesn't seem correct.
Thank-you very much,
Gary (-;
[my /real/ name, although not the one that most people know me by :-)]
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