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Re: Reordering of Instructions in a Threaded Context
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Re: Reordering of Instructions in a Threaded Context


  • Subject: Re: Reordering of Instructions in a Threaded Context
  • From: "Lyndsey D. Ferguson" <email@hidden>
  • Date: Tue, 1 Mar 2005 15:20:13 -0500


With the singleton pattern, I don't believe you should allow the class constructor to be public:


class Singleton
{
public:
    static Singleton* Instance();
protected:
    Singleton();
private:
    static Singleton* fInstance;
};

in the cpp file:

Singleton* Singleton::fInstance = NULL;

Singleton* Singleton::Instance()
{
    if (fInstance == NULL) {
        fInstance = new Singleton;
    }

    return fInstance;
}


And when ever you want to access the singleton, you call it's Instance() function.


Singleton::Instance()->MemberFunction();

That way, you don't have to worry about whether it has been created or not.


Lyndsey

On Feb 28, 2005, at 4:19 AM, Andreas Grosam wrote:

This is a general C++ question, hopefully not too OT ;-)

While implementing a thread savvy Singleton pattern, this question came up:

Suppose the following source lines:

Foo* p = 0;
p = new Foo();


Is it guaranteed that - in any case (e.g. inlined c-tors, aggressive optimization) - the variable p will be assigned with the result *after* the object has been completely initialized?
Or, may p be set after the memory has been successfully allocated but *before* the initialization of the object has been finished (due to reordering of instructions from the compiler)?


If so, would declaring p as a volatile pointer help?

Foo* volatile p = 0;



Regards
Andreas Grosam _______________________________________________
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Lyndsey D. Ferguson
Software Engineer : Platforms Group
Nemetschek North America, Inc.
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