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Re: Xcode 2 Question
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Re: Xcode 2 Question


  • Subject: Re: Xcode 2 Question
  • From: Clark Cox <email@hidden>
  • Date: Wed, 4 May 2005 19:01:28 -0400

On 5/4/05, Markian Hlynka <email@hidden> wrote:
> Hi all.
>
> I don't have tiger yet... (can anyone tell me how to find out when my
> student ADC copy ships?)
>
> Anyway, I have a question about whether something simple is fixed in
> Xcode 2.. If someone has the time to check, I can rejoice in
> anticipation...
>
> In Xcode 1.5, if you had structs with member functions, they completely
> fubared the function menu in xcode. For example:
>
> typedef struct __PartialMove
> {
>         //PartialMove is a coordinate!
>
>         short r,c;      //source and destintion row and column.
>     //shorts are 16 bits (2 bytes), at least that's what they are right
> now!
>
>         bool operator==(const struct __PartialMove &b)
>         {
>                 return  (r == b.r) && (c == b.c);
>         }
>     bool operator!=(const struct __PartialMove &b)
>     {
>           return !( (r == b.r) && (c == b.c) );
>           //alternatively, (r != b.r) || (c != b.c);
>     }
>
> } PartialMove;
>
> The only things that shows up in the function menu in Xcode 1.5 are:
>         typedef
>                 operator!=
>                 operator==
>
> Worse, nothing following such a struct shows up in the function menu
> either. So, even if I only do it once, my function menu is henceforth
> useless.
>
> BBEdit does a slightly better job with:
>         PartialMove
> It would be nice if BBEdit broke up the member functions, but at least
> I can find the definition!
>
> Removing the typedef doesn't help.

But I'd recommend doing it anyway, it's completely redundant in C++.
Additionally, I'd recommend using the class keyword instead, as a
workaround, and because I can't think of any reason not to:

class PartialMove
{
public:
       //PartialMove is a coordinate!

       short r,c;      //source and destintion row and column.
   //shorts are 16 bits (2 bytes), at least that's what they are right
now!

       bool operator==(const PartialMove &b)
       {
               return  (r == b.r) && (c == b.c);
       }
   bool operator!=(const PartialMove &b)
   {
         return !( (r == b.r) && (c == b.c) );
         //alternatively, (r != b.r) || (c != b.c);
   }

};



> Anyway, if this isn't fixed, I'll file a bug; I can't recall if I ever
> did, or was told that it was a known issue, or what....

It's not fixed, file away.

> On a related note... is there anyway to search the reported bug
> database? I mean, to see bugs other than the ones _I_ originated?

--
Clark S. Cox III
email@hidden
http://www.livejournal.com/users/clarkcox3/
http://homepage.mac.com/clarkcox3/
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