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Re: Debugging loadable bundle
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Re: Debugging loadable bundle


  • Subject: Re: Debugging loadable bundle
  • From: Scott Tooker <email@hidden>
  • Date: Tue, 10 May 2005 10:52:20 -0700

You'll want to add a custom executable that points to the main app that is loading the bundle. The tricky part is that custom executables are stored per-user, so you'll need to set up the project how you want it and then take your user file and rename it to default.pbxuser and place that in the project template. Then when a new user opens your template, we will bring in information from default.pbxuser if they don't already have a user file for that project.

Scott

On May 10, 2005, at 10:13 AM, Rick Hoge wrote:


We have an app for which we want to distribute an Xcode template that allows rapid development of loadable bundles as plugins for the App. This part (the Xcode template) works fine, but I'm trying to figure out how to make it possible for other developers to use the debugger front end in Xcode on their loadable bundle without necessarily having to have the Xcode project for the main app.


Basically the third party can now build their plugin bundle, and it is discovered and loaded and can be run by our main app. It just isn't clear to me how to connect the debugger to the main app in Xcode. In the past I've used gdb's ability (from the command line) to connect to running processes to debug servers launched by xinetd but can not find an interface for this exposed in Xcode. I think that if the loadable bundle is built with debug info, this will be enough even if the main app does not have the symbols etc (but please correct me if I'm wrong!)

Any suggestions on how to do this would be welcome!

Rick
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References: 
 >Debugging loadable bundle (From: Rick Hoge <email@hidden>)

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