Re: Distributed builds on headless machines, or without any user logged in (2.2)
Re: Distributed builds on headless machines, or without any user logged in (2.2)
- Subject: Re: Distributed builds on headless machines, or without any user logged in (2.2)
- From: "William H. Schultz" <email@hidden>
- Date: Thu, 17 Nov 2005 08:52:04 -0800
Client and server should, in theory, perform the same. In this
respect, server has very few things that client does not. Most of
what makes server different is that it comes with GUI programs to
easily configure the underlying open source software that could still
be used on client.
Do you have other issues with the server? For example, if you ping
the server, is it still responding to pings when it isn't available
for distributed compiles? Is the firewall blocking any of the packets?
tail -f /var/log/ipfw.log
I've had many issues in the past with the firewall blocking packets
that I need to get through. If this is what's going on, you'll have
to look at what ports and protocols (TCP/UDP) are being blocked and
configure the firewall to allow those packets.
Hank Schultz
Cedrus Corporation
http://www.cedrus.com/
On Nov 17, 2005, at 7:28 AM, Sean McBride wrote:
On 2005-11-16 16:39, Bill Bumgarner said:
I have a machine where I am logged in and Xcode is running, on my
other
machine I see it as available for distributed building. When I
logged
out, it disappeared. So its seems its not that simple.
It should be.
After further testing, it seems to work, at least if all the
machine in
question are 10.4.3 Client. My 10.4.3 Server machine seems to act a
little weird. Sometimes it's available, sometimes not. Are Client
and
Server considered 'different versions' of the OS?| They are both 8F46.
--
____________________________________________________________
Sean McBride, B. Eng email@hidden
Rogue Research www.rogue-research.com
Mac Software Developer Montréal, Québec, Canada
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