Debugger and Adobe PS2 works but......
Debugger and Adobe PS2 works but......
- Subject: Debugger and Adobe PS2 works but......
- From: Scott Andrew <email@hidden>
- Date: Thu, 17 Nov 2005 09:26:16 -0800
i am working on a PS2 plugin and what i have done is mixed a bit of
carbon for the PluginMain and Coocoa for the UI.
When i debug the plugin through PS2 i see my plugin loads I hit the
breakpoints and all is well. If i cancel out of my plugin i can watch
it unload and all my UI deallocs being called. And I see my
destructors being called in objective C++ (we are using the Adobe C++
wrappers), so I am assuming i am unloading properly.
However if, without quitting photoshop, i try to launch my code
plugin again, none of my breakpoints are hit. This seems to be new to
2.2. I believe 2.1 was hitting my breakpoints the 2nd time I called
my plugin. Does the address of the bundle move throwing the
breakpoints off?
I am built as a carbon bundle.
Scott
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