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Re: /Library/Caches/com.apple.Xcode.<UID> is huge!
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Re: /Library/Caches/com.apple.Xcode.<UID> is huge!


  • Subject: Re: /Library/Caches/com.apple.Xcode.<UID> is huge!
  • From: Chris Espinosa <email@hidden>
  • Date: Fri, 25 Nov 2005 13:10:10 -0800

On Nov 25, 2005, at 11:57 AM, Bertrand Landry-Hetu wrote:

2005/11/25, Chris Espinosa <email@hidden>:
On Nov 25, 2005, at 2:50 AM, Matt Gough wrote:

On 24 Nov 2005, at 20:21, Scott Tooker wrote:

Actually the default is 1024MB (1GB) :)

Another interesting default to look at if you are low on disk space
is BuildSystemCacheMinimumRemovalAgeInHours.

Equally interesting is why it puts it in /Library/Caches in the first place. Having set up a custom Build location in the Xcode prefs, shouldn't they go in there instead?

If you have two projects that have separate build directories, but share a prefix file, they couldn't share the precompiled headers if they were in separate build directories. Hence the common location.

Was there a reason why ~/Library/Caches was not used instead? Having one folder per user in /Library/Caches seems against the idea of /Library/Caches.

Because we use this feature internally at Apple, and in our production build environment, the home directory of the build machine is not writeable. As may be the case in other headless build farms.


Chris

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  • Follow-Ups:
    • Re: /Library/Caches/com.apple.Xcode.<UID> is huge!
      • From: Philippe Casgrain <email@hidden>
References: 
 >/Library/Caches/com.apple.Xcode.<UID> is huge! (From: Prachi Gauriar <email@hidden>)
 >Re: /Library/Caches/com.apple.Xcode.<UID> is huge! (From: Chris Espinosa <email@hidden>)
 >Re: /Library/Caches/com.apple.Xcode.<UID> is huge! (From: Scott Tooker <email@hidden>)
 >Re: /Library/Caches/com.apple.Xcode.<UID> is huge! (From: Matt Gough <email@hidden>)
 >Re: /Library/Caches/com.apple.Xcode.<UID> is huge! (From: Chris Espinosa <email@hidden>)
 >Re: /Library/Caches/com.apple.Xcode.<UID> is huge! (From: Bertrand Landry-Hetu <email@hidden>)

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