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RE: Speeding up XCode?
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RE: Speeding up XCode?


  • Subject: RE: Speeding up XCode?
  • From: Jeff Laing <email@hidden>
  • Date: Wed, 19 Oct 2005 14:52:56 +1000

> > are you trying to make my code run slower?

Frankly, I don't see where anyone producing code that looks like this:

(from http://optusnet.dl.sourceforge.net/sourceforge/yasse/yasse-2.2.0.m)

      digit = [[mystringvalue substringFromIndex: 0] substringToIndex: 1];
      if ([digit isEqualTo: @"1"])
        {
        result = result * 10;
        result = result + 1;
        }
      else if ([digit isEqualTo: @"2"])
        {
        result = result * 10;
        result = result + 2;
        }
      else if ([digit isEqualTo: @"3"])
        {
        result = result * 10;
        result = result + 3;
        }
      else if ([digit isEqualTo: @"4"])
        {
        result = result * 10;
        result = result + 4;
        }
      else if ([digit isEqualTo: @"5"])
        {
        result = result * 10;
        result = result + 5;
        }
      else if ([digit isEqualTo: @"6"])
        {
        result = result * 10;
        result = result + 6;
        }
      else if ([digit isEqualTo: @"7"])
        {
        result = result * 10;
        result = result + 7;
        }
      else if ([digit isEqualTo: @"8"])
        {
        result = result * 10;
        result = result + 8;
        }
      else if ([digit isEqualTo: @"9"])
        {
        result = result * 10;
        result = result + 9;
        }
      else if ([digit isEqualTo: @"0"])
        {
        result = result * 10;
        };
      mystringvalue = [mystringvalue substringFromIndex: 1];
      };

gets to blame the compiler for producing sub-optimal runtime. The amount of
Objective-C overhead thats deliberately introduced here, for now good
reason, is mindboggling.
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