Remote Compilation/Debugging Problems.
Remote Compilation/Debugging Problems.
- Subject: Remote Compilation/Debugging Problems.
- From: Mike Simmons <email@hidden>
- Date: Sat, 1 Apr 2006 10:32:41 -0600
I am having trouble getting my XCode project set up correctly to do
remote compiling and debugging. In this case we already have a C+
code base in place, developed for Linux servers. We want to get away
from Linux development tools and use the superior XCode environment.
However, our applications still must be compiled and debugged on the
Linux servers. I've read the Apple developer article titled
"Developing Cross-Platform Unix Applications With Mac OS X" and used
it as a guide, as well as "Remote Debugging in XCode." I've carefully
set up my projects' targets and executables according to the
instructions, set up on my Mac an NFS mount for my code on the remote
Linux server and made sure that the projects' path names on my Mac
and the server are identical.
It looks like it should work. I can use XCode to successfully compile
on the remote machine using the make file on the remote, and the
errors are returned to XCode just like in an Objective-C project. Yet
when I click on an error to let it take me to the source line,
nothing happens. It's as if it can't find the source file, though
XCode is looking at the source on the remote server via a local NFS
mount, and I can edit it.
When I try to debug, XCode claims that there is no executable with
the name that I specified, though I can do an SSH GDB command from
the command line of my terminal and invoke a debug session that way
using exactly the same path name.
Any ideas? We desperately want this to work, and all indications are
that it should work; I just hope I'm doing something stupid.
Mike Simmons
Landmark Digital Services
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