Re: Remote Compilation/Debugging Problems.
Re: Remote Compilation/Debugging Problems.
- Subject: Re: Remote Compilation/Debugging Problems.
- From: Rich Wardwell <email@hidden>
- Date: Mon, 3 Apr 2006 16:45:14 -0500
I would love anyone's comments on this -- I would find this terribly
useful.
Rich Wardwell
Software Developer (Java, C++), Mac Fanatic
Phone (615) 692-1273
Email email@hidden
On Apr 1, 2006, at 10:32 AM, Mike Simmons wrote:
I am having trouble getting my XCode project set up correctly to do
remote compiling and debugging. In this case we already have a C+
code base in place, developed for Linux servers. We want to get
away from Linux development tools and use the superior XCode
environment. However, our applications still must be compiled and
debugged on the Linux servers. I've read the Apple developer
article titled "Developing Cross-Platform Unix Applications With
Mac OS X" and used it as a guide, as well as "Remote Debugging in
XCode." I've carefully set up my projects' targets and executables
according to the instructions, set up on my Mac an NFS mount for my
code on the remote Linux server and made sure that the projects'
path names on my Mac and the server are identical.
It looks like it should work. I can use XCode to successfully
compile on the remote machine using the make file on the remote,
and the errors are returned to XCode just like in an Objective-C
project. Yet when I click on an error to let it take me to the
source line, nothing happens. It's as if it can't find the source
file, though XCode is looking at the source on the remote server
via a local NFS mount, and I can edit it.
When I try to debug, XCode claims that there is no executable with
the name that I specified, though I can do an SSH GDB command from
the command line of my terminal and invoke a debug session that way
using exactly the same path name.
Any ideas? We desperately want this to work, and all indications
are that it should work; I just hope I'm doing something stupid.
Mike Simmons
Landmark Digital Services
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