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Re: -O3 vs. -Os
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Re: -O3 vs. -Os


  • Subject: Re: -O3 vs. -Os
  • From: Rustam Muginov <email@hidden>
  • Date: Tue, 17 Jan 2006 10:30:27 +0300

I believe that -O3 is only useful in the heavily computational tasks.
"Regular" apps would benefit from -Os optimizaiton, and only manualy-tuned high-performance libraries would work faster with -O3


--
Sincerely,
	Rustam Muginov

On Jan 17, 2006, at 10:22 AM, Steve Checkoway wrote:

I've just discovered something a bit surprising. I've been building my app with -O3 and I'm getting a binary of 8972584 bytes, after striping (strip -x). I've read numerous times that -Os will lead to better performance since it will be smaller and thus have more cache hits. I decided to test (okay, I made a bold proclamation in a cvs commit message that -Os would reduce the size without testing and somebody encouraged me to test it, "er, I can guarantee you -Os is not faster than -O3 for C++"). The result with -Os was 9157124 bytes after stripping.

The app is roughly 180,000 lines of C++, 10,700 lines of C, 400 lines of objective-C++ and a 300 lines of Objective-C.

Is this typical?

- Steve _______________________________________________
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