Re: Visual compiling, nodes programming ?
Re: Visual compiling, nodes programming ?
- Subject: Re: Visual compiling, nodes programming ?
- From: james tittle <email@hidden>
- Date: Wed, 19 Jul 2006 14:57:29 -0400
hey,
On Jul 19, 2006, at 1:39 AM, CoLo0LoGo wrote:
Ok, so coming from design land and the silver spoon of photoshop &
motion... I try and learn to code and it's like bad alien languages to
me..
Thats fine it's a normal thing.. except it's all linear.. All the code
I read goes top to bottom... It gets defines from other files but it's
all still top to bottom, and all in code..
...well, sometimes you have to accept certain conventions as part of
entering the game...the "top to bottom" thing is mostly descendent
from our written communication tradition, so if you're used to
reading books, it shouldn't be that big a deal...seperating things
into other files is a good thing for organization, but not
necessary: you could always write one long file, but that's only
practical for small projects...
...otoh, you may be looking for a "dataflow language"(1), like pure
data, max/msp, or any number of others...these are popular with
multimedia artists because of their flexibility and
abstraction...fr'instance, there are shorthand objects to load an
image/movie/sound/datapipe, but then you can do operations on it
without further recompilation: almost all of opengl's commands are
available as objects which you can route the data thru...
hth,
james
(1) http://en.wikipedia.org/wiki/Dataflow
(2) http://en.wikipedia.org/wiki/Pure_data
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