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Re: Visual compiling, nodes programming ?
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Re: Visual compiling, nodes programming ?


  • Subject: Re: Visual compiling, nodes programming ?
  • From: JohnG Otto <email@hidden>
  • Date: Wed, 19 Jul 2006 14:12:18 -0400

> email@hidden wrote:
> Is there no way to "see" code while it's being developed and compiling?...


> I know it would be quite a large amount of nodes.. But being
> able to see code paths, like a colored line path as it gathers data,
> and to see where it stops or crashes when it compiles would
> be so much clearer than reading console logs.. And it would
> be actually kinda fun to program.. :P Well to a designer

Yes! It would be terribly slow (like trap on stores within an address range or list), so there should be a way to turn it off most of the time, and possibly only enable it conditionally from a certain point under certain conditions, but it would certainly speed up debugging of certain kinds of problems. (Even in ye olden days, working from octal memory dumps, load maps, and cross-reference maps on super-computers, I would have to create such mental visual paths and there was always the risk of the mental map diverging from reality.)

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References: 
 >Visual compiling, nodes programming ? (From: CoLo0LoGo <email@hidden>)

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