• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Visual compiling, nodes programming ?
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Visual compiling, nodes programming ?


  • Subject: Re: Visual compiling, nodes programming ?
  • From: Alexander Heusel <email@hidden>
  • Date: Wed, 19 Jul 2006 11:43:08 +0200


Am 19.07.2006 um 09:22 schrieb Chris Espinosa:


On Jul 18, 2006, at 10:39 PM, CoLo0LoGo wrote:

I brought this over from cocoa list as instructed.

Ok, so coming from design land and the silver spoon of photoshop &
motion... I try and learn to code and it's like bad alien languages to
me..

Thats fine it's a normal thing.. except it's all linear.. All the code
I read goes top to bottom... It gets defines from other files but it's
all still top to bottom, and all in code..

Is there no way to "see" code while it's being developed and
compiling? Like Nodes
http://www.blender.org/cms/Blender_Composite_Node.744.0.html#
http://www.blender.org/cms/Blender_Composite_Node.744.0.html

http://www.dvgarage.com/prod/prod.php?prod=conduit
http://www.apple.com/shake/

I know it would be quite a large amount of nodes.. But being able to
see code paths, like a colored line path as it gathers data, and to
see where it stops or crashes when it compiles would be so much
clearer than reading console logs.. And it would be actually kinda fun
to program.. :P Well to a designer

You want to take a look at Quartz Composer.

http://developer.apple.com/graphicsimaging/quartz/quartzcomposer.html

Chris


Hmm I rater think he is talking about UML and the like.

@CoLo0LoGo: 

I think class-models in XCode are the thing you should try out.
You can find an introduction here:

http://developer.apple.com/documentation/DeveloperTools/Conceptual/XcodeUserGuide/Contents/Resources/en.lproj/02_03_design_class_model/chapter_14_section_1.html#//apple_ref/doc/uid/TP40002673-BEDGGDJG

In addition you should read some books about UML. There are
some free tools for modeling with UML too. Try their community edition:

http://www.visual-paradigm.com/product/vpuml/productinfovpumlce.jsp

As you mentioned debugging you must know that although there is some
visual debugging support in XCode but it is in its beginnings.
If you are not afraid of working with a X11-application you could install
and use DDD via fink or darwin-ports:

http://www.gnu.org/software/ddd/

If you are a beginner in programming and you are not forced to use a
specific programming-language you should start with a simple one:

http://developer.apple.com/applescript/
http://www.ruby-lang.org/en/
http://www.python.org/
http://java.sun.com/

Note that all those languages are allready present on your
system. You don't have to download and install them

Using XCode to start with programming can be a bit overwhelming. 
A simple text-editor could be more suitable for you:

http://www.barebones.com/products/textwrangler/
http://macromates.com/


Regards



Alexander
 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Xcode-users mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

References: 
 >Visual compiling, nodes programming ? (From: CoLo0LoGo <email@hidden>)
 >Re: Visual compiling, nodes programming ? (From: Chris Espinosa <email@hidden>)

  • Prev by Date: Slowness of XCode text edition (was: Re: [ANN] Xcode + Leopard at WWDC this year)
  • Next by Date: Re: [ANN] Xcode + Leopard at WWDC this year
  • Previous by thread: Re: Visual compiling, nodes programming ?
  • Next by thread: Re: Visual compiling, nodes programming ?
  • Index(es):
    • Date
    • Thread