Cross-platform unit testing
Cross-platform unit testing
- Subject: Cross-platform unit testing
- From: Jeff Nordquist <email@hidden>
- Date: Mon, 31 Jul 2006 09:06:55 -0500
Greetings,
I have a general question for anyone who's doing unit testing in a
cross-platform environment.
We develop a very large application in C++ on Mac (Xcode) and Windows
(Visual Studio). I'm trying to get us started on unit testing, but
whatever I do will need to be completely cross-platform. We have
about 15 engineers, some of whom vastly prefer Xcode and some of whom
vastly prefer Visual Studio.
I've gotten unit testing working in Xcode (with CPlusTest), but
haven't done anything to support Visual Studio yet. I'm wondering
what kind of setup other people are using. Do you use CppUnit
instead? Is there a way to set things up in Xcode to promote good
cross-platform behavior? How does Xcode stack up to various testing
tools in Visual Studio?
We're a C++-only shop, so unfortunately the ultra-nifty Java tools
won't apply here...
And of course, if there's a better forum in which to ask this, I'd
love to hear about it too. :)
Thanks,
Jeff Nordquist
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