Re: Cross-platform unit testing
Re: Cross-platform unit testing
- Subject: Re: Cross-platform unit testing
- From: Paul Walmsley <email@hidden>
- Date: Mon, 31 Jul 2006 20:00:36 +0100
I've gotten unit testing working in Xcode (with CPlusTest), but
haven't done anything to support Visual Studio yet. I'm wondering what
kind of setup other people are using. Do you use CppUnit instead? Is
there a way to set things up in Xcode to promote good cross-platform
behavior? How does Xcode stack up to various testing tools in Visual
Studio?
I've found that CppUnit works well on both platforms. You'll need to
create a basic project wrapper in Xcode (create a new carbon library
project, add the files and set up the include paths), but otherwise it
should be pretty simple.
Paul
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