Re: Universal binary crash on quit on 10.3.9
Re: Universal binary crash on quit on 10.3.9
- Subject: Re: Universal binary crash on quit on 10.3.9
- From: "James W. Walker" <email@hidden>
- Date: Mon, 5 Jun 2006 18:19:03 -0700
On 2 Jun 2006 I wrote:
My universal binary crashes on quit on 10.3.9. No problem on Tiger,
either PowerPC or Intel.
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0x09e323bc
Thread 0 Crashed:
0 <<00000000>> 0x09e323bc 0 + 0x9e323bc
1 com.frameforge3d.frameforge2 0x00003a18 our_atexit + 0x7c
(crt.c:355)
2 libSystem.B.dylib 0x9002ce58 exit + 0x58
3 com.frameforge3d.frameforge2 0x000026e8 _start + 0x158 (crt.c:249)
4 com.frameforge3d.frameforge2 0x0000258c start + 0x3c
If I do it while remote debugging, the debugger highlights line 76
of iostream,
static ios_base::Init __ioinit;
Anyone have a hint of what this means or where to look?
I have a little more information about this. If I disable a plug-in
bundle, the crash stops happening. When I built the plug-in with
CodeWarrior, I had to make its CALL_ON_UNLOAD function call a
Metrowerks runtime library function, __destroy_global_chain(), to get
things cleaned up properly. Is there any analogous function for
Xcode?
--
James W. Walker, Innoventive Software LLC
<http://www.frameforge3d.com/>
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