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Re: Help : Debugging 3rd party plugin via XCode 2.2.1
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Re: Help : Debugging 3rd party plugin via XCode 2.2.1


  • Subject: Re: Help : Debugging 3rd party plugin via XCode 2.2.1
  • From: Scott Tooker <email@hidden>
  • Date: Wed, 3 May 2006 11:02:27 -0700

You should be able to set up a custom executable in Xcode (Project- >New Custom Executable...), select that exectuable as the active executable, and then debug it.

Scott


On May 3, 2006, at 6:01 AM, Peter wrote:

I am trying to debug a plugin for third party software (carbon) using gdb . While gdb works, it is really tough with all keyboard bashing. Later I tried ddd graphical debugger, it works alright but it is not as friendly as Xcode and have overhead to start up via XWindows. The carbon plugin is compile using gcc with -O0 -g option.

Is it possible to setup XCode to debug a plugin for 3rd party application (no compile since no source code) ?

If so what are the steps to do so ?


Thanks.

Peter

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 >Help : Debugging 3rd party plugin via XCode 2.2.1 (From: Peter <email@hidden>)

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