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Re: Why are Xcode "updates" so friggin' big??
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Re: Why are Xcode "updates" so friggin' big??


  • Subject: Re: Why are Xcode "updates" so friggin' big??
  • From: Laurence Harris <email@hidden>
  • Date: Thu, 2 Nov 2006 11:12:05 -0500


On Nov 2, 2006, at 7:04 AM, Klaus Backert wrote:


Am 02.11.2006 um 12:13 schrieb Andy O'Meara:

A delta update for Xcode would be a nightmare for both us and the Xcode team
if you think about it.

Could someone please explain the reasoning behind this.

I could say: "A delta update for Mac OS X would be a nightmare for both the endusers and the Mac OS X team". Isn't Mac OS X bigger than Xcode, and aren't endusers on average less competent than developers? Apple has a lot of experience in managing delta updates, I think.

I'm sure they could do delta updates if they really wanted to, but the need for them isn't as compelling for Xcode as it is for the entire OS. If you've installed both you know what I mean. I can update the OS or do a full install of Xcode while continuing to use my computer, for example. A full install of the OS ties up my computer for a long time and requires restarting at least twice. I'm sure it's a lot of work on the part of many people to create a major update properly. I would assume the developer tools team just wants to avoid using their time that way since the full install generally works fine for most people.


Larry
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References: 
 >Re: Why are Xcode "updates" so friggin' big?? (From: "Andy O'Meara" <email@hidden>)
 >Re: Why are Xcode "updates" so friggin' big?? (From: Klaus Backert <email@hidden>)

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