• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Why are Xcode "updates" so friggin' big??
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Why are Xcode "updates" so friggin' big??


  • Subject: Re: Why are Xcode "updates" so friggin' big??
  • From: Laurence Harris <email@hidden>
  • Date: Thu, 2 Nov 2006 12:02:42 -0500


On Nov 2, 2006, at 11:06 AM, Sean McBride wrote:

On 2006-11-02 06:13, Andy O'Meara said:

I second that. We're all developers here, so it's not unreasonable to
require a broadband connection.

I don't see the connection. Does a developer have to live in a 1st World urban area?

Yes.

What about people in rural areas?

Those people are called farmers.

Okay, just kidding on the last two. ;-)

What about poorer
people that can't afford broadband?  Not all "developers" work for
Fortune 500 companies in office towers with T1s.

You hardly have to work for a Fortune 500 company to have broadband, at least not in places like the U.S, Canada, Japan, Europe and others. Over 50% of the people with Internet access in the U.S. have a broadband connection. People use cable modems, DSL, and even satellite services to get broadband connectivity. I can get DSL for $20/month, and that hardly qualifies as available only to the ultra rich. I hear high speed cable access in Canada is even cheaper than it is here.


  Note that I'm _not_
arguing that Apple should provide delta updates, I'm just saying that
developer != rich 1st Worlder with bandwidth up the wazoo.

True, but at the same time you don't need to be rich to have broadband in most places in the developed world.


But look, we're talking about Mac development, which means they need a Mac, and that probably cost a few pennies too, especially one with reasonable performance when using Xcode. Developing Mac software is a choice, and it doesn't come with any guarantees that it will be cheap or convenient. Does anyone remember back when people were trying to develop with 10.0 or 10.1 on Macs running 300MHz G3s? It was awful, painfully slow, and the most common suggestion for addressing that was to buy a faster Mac. A Select membership is $500. A DTS incident is $200. This isn't like shooting hoops at your local schoolyard. Apple is primarily focused on professional developers as far as I can tell, and professionals are expected to supply themselves with the tools they need.

FWIW, I thought Apple in the past would do a one-time mailing of this stuff for a minimal charge. Is that no longer the case? Or is my memory faulty?

A delta update for Xcode would be a nightmare for both us and the Xcode team
if you think about it.

The OS team manages somehow.

That doesn't mean it would be worth the effort for the Xcode team. As Rosyna suggests, I think you'll find that the percentage of developers with high speed connections is much higher than that of the general Mac OS X user population. Furthermore, the number of people updating their OS is significantly larger than the number of people upgrading Xcode.


Maybe you should think of delta updates for the OS as a benefit for paying for it. Mac OS X is a major revenue source for Apple. Xcode is not. I 'll bet if you could talk the tools group into charging $300 for major releases of Xcode you could convince them to do delta updates. ;-)

Larry

_______________________________________________
Do not post admin requests to the list. They will be ignored.
Xcode-users mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden


  • Follow-Ups:
    • Re: Why are Xcode "updates" so friggin' big??
      • From: Jeffrey Oleander <email@hidden>
References: 
 >Re: Why are Xcode "updates" so friggin' big?? (From: Nick Zitzmann <email@hidden>)
 >Re: Why are Xcode "updates" so friggin' big?? (From: "Andy O'Meara" <email@hidden>)
 >Re: Why are Xcode "updates" so friggin' big?? (From: "Sean McBride" <email@hidden>)

  • Prev by Date: Re: Why are Xcode "updates" so friggin' big??
  • Next by Date: Re: Why are Xcode "updates" so friggin' big??
  • Previous by thread: Re: Why are Xcode "updates" so friggin' big??
  • Next by thread: Re: Why are Xcode "updates" so friggin' big??
  • Index(es):
    • Date
    • Thread