Re: Why are Xcode "updates" so friggin' big??
Re: Why are Xcode "updates" so friggin' big??
- Subject: Re: Why are Xcode "updates" so friggin' big??
- From: Jonas Maebe <email@hidden>
- Date: Thu, 2 Nov 2006 18:53:35 +0100
On 02 Nov 2006, at 18:30, leenoori wrote:
Disk space and bandwidth are cheap. All-inclusive bundles have the
advantage of being prepare-once, deploy-anywhere, and are useful
for the same reasons that Universal Binaries are (fewer support
queries, less confusion about which version to download, less
cluttered download pages etc).
Until the point where people run monolingual and somehow tick an
option which says that all universal code should be stripped to
contain only native code, resulting in them being unable to run any
PPC apps under Rosetta since all system libraries suddenly lost their
PPC-version (yes, this happened to a friend of mine).
There is also an efficiency advantage to the packager taking care to
allow his product to be installed in any (reasonable, although that's
obviously in the eye of the beholder) way the user desires, so he
afterwards doesn't use a sledgehammer which may destroy more than he
wants.
Further, while disk space and bandwidth may be cheap, my time as user
isn't when my hard disk is getting too full and I have to start
looking for things to throw away to make more room. And not buying an
extra/new hard disk is also cheaper than buying one.
Jonas
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Xcode-users mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden