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Re: Xcode 1.1 libstd C++ error
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Re: Xcode 1.1 libstd C++ error


  • Subject: Re: Xcode 1.1 libstd C++ error
  • From: "Sean McBride" <email@hidden>
  • Date: Fri, 17 Nov 2006 10:53:53 -0500
  • Organization: Rogue Research

On 2006-11-16 22:43, Mike said:

>I have no choice. I have inheritied a shipping XCode 1.2 project and the
>goal is to simply rebuild it as-is, not port it to 2.4.

Wait, are you using Xcode 1.1 or 1.2?  On which OS?

>I have no idea if I am using C++ exceptions. I assume you mean try/catch
>blocks?

yes, and 'throw'.

> If the project was compiling at one point and has never been
>changed, then why won't it compile now under the same configuration?

Is the config really the exact same?  Maybe something that seems
irrelevant is different.

>I am using no other libraries besides 2 or 3 of the standard Apple
>frameworks.

Are you familiar with OS X driver development?  Is this an IOKit
driver?  Or one of those userland drivers?  If the former, then you
should only have Kernel.framework in your project.  You can't use
Carbon, Cocoa, java, C++ exceptions, RTTI, templates, multiple
inheritance, etc.  See

<http://developer.apple.com/documentation/DeviceDrivers/Conceptual/
IOKitFundamentals/Features/chapter_2_section_6.html#//apple_ref/doc/uid/
TP0000012-TPXREF105>

--
____________________________________________________________
Sean McBride, B. Eng                 email@hidden
Rogue Research                        www.rogue-research.com
Mac Software Developer              Montréal, Québec, Canada


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References: 
 >Xcode 1.1 libstd C++ error (From: Mike <email@hidden>)
 >Re: Xcode 1.1 libstd C++ error (From: "Sean McBride" <email@hidden>)
 >Re: Xcode 1.1 libstd C++ error (From: Mike <email@hidden>)

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