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Re: Coding a plain C application in XCode with windows compatibility
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Re: Coding a plain C application in XCode with windows compatibility


  • Subject: Re: Coding a plain C application in XCode with windows compatibility
  • From: "William H. Schultz" <email@hidden>
  • Date: Thu, 5 Oct 2006 11:25:05 -0700

On Oct 5, 2006, at 10:25 AM, Mark Wagner wrote:

On 10/5/06, MacArthur, Ian (SELEX) (UK) <ian.macarthur@selex- sas.com> wrote:

On 2006-10-05, Philip Aker <email@hidden> wrote:

> On 2006-10-05, at 01:35:29, MacArthur, Ian (SELEX) (UK) wrote:
>
> > really well with OpenGL and works OK with SDL. Write once, compile
> > anywhere, and all that...
>
> Phew, sure glad you didn't say "write once, debug everywhere...".


Your programs have bugs in them? ;-)

My programs are flawless. It's the operating system that has the bugs.


--
Mark Wagner

Isn't that the purpose of these lists--so that we can identify other people's bugs so that our flawless programs work correctly with their buggy programs?


-------------------------------
Hank Schultz
Cedrus Corporation
http://www.cedrus.com/


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References: 
 >Re: Coding a plain C application in XCode with windows compatibility (From: Philip Aker <email@hidden>)
 >RE: Coding a plain C application in XCode with windows compatibility (From: "MacArthur, Ian (SELEX) (UK)" <email@hidden>)
 >Re: RE: Coding a plain C application in XCode with windows compatibility (From: "Mark Wagner" <email@hidden>)

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