XCode Falls Short - for now
XCode Falls Short - for now
- Subject: XCode Falls Short - for now
- From: David Walters <email@hidden>
- Date: Fri, 27 Oct 2006 12:14:21 +1000
My First Eight Hours with XCode :
(or what I couldn't figure out how to do)
From the tiny things, like no shift-delete to remove a line, to the
big things like instance member completion for standard library
classes - how do we switch between code windows in x-code? I miss
control-tab.
No comment-selection? Surely I just don't know how to do it in
xcode... i select some text and press (what?_) and the selected lines
are commented -
A little light on the API reference, come on apple, we all used java,
we know it isn't hard to run doxygen over our source code -
thankfully we have "jump to definition" ...
of course, the "goto last cursor position" for debugging purposes is
a must -
and whoa, what happened to "open <#included file> in new editor"
I guess they were concentrating on getting the MP stuff working.
It would be highly excellent if the xcode debugger visualisers for
the standard library collection classes were a little less than
entirely useless.
Okay apple? That's <vector>, <map> and <string> for starters :)
On the plus side, xcode looks like a promising foundation for a truly
killer development environment. It's completely tricked out with
windows and views galore! And while it takes a little getting used
to, it is a comfortable environment, well organised and comprehensive.
If the evil empire didn't produce the ultimate ide in 2005 (there's
no doubt) I wouldn't even have to switch the pc on. But until Apple
comes to the party, i still have to edit my deep c++ stuff in the m$
ide. Oh well, hello parallels i guess. For the time being.
hey apple guys, check out anjuta - there are about three features you
missed!
_david
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