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XCode Falls Short - for now
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XCode Falls Short - for now


  • Subject: XCode Falls Short - for now
  • From: David Walters <email@hidden>
  • Date: Fri, 27 Oct 2006 12:14:21 +1000

My First Eight Hours with XCode :
(or what I couldn't figure out how to do)

From the tiny things, like no shift-delete to remove a line, to the big things like instance member completion for standard library classes - how do we switch between code windows in x-code? I miss control-tab.

No comment-selection? Surely I just don't know how to do it in xcode... i select some text and press (what?_) and the selected lines are commented -

A little light on the API reference, come on apple, we all used java, we know it isn't hard to run doxygen over our source code - thankfully we have "jump to definition" ...

of course, the "goto last cursor position" for debugging purposes is a must -
and whoa, what happened to "open <#included file> in new editor"


I guess they were concentrating on getting the MP stuff working.

It would be highly excellent if the xcode debugger visualisers for the standard library collection classes were a little less than entirely useless.
Okay apple? That's <vector>, <map> and <string> for starters :)


On the plus side, xcode looks like a promising foundation for a truly killer development environment. It's completely tricked out with windows and views galore! And while it takes a little getting used to, it is a comfortable environment, well organised and comprehensive.

If the evil empire didn't produce the ultimate ide in 2005 (there's no doubt) I wouldn't even have to switch the pc on. But until Apple comes to the party, i still have to edit my deep c++ stuff in the m$ ide. Oh well, hello parallels i guess. For the time being.

hey apple guys, check out anjuta - there are about three features you missed!

_david

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