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Making .dSYM fails
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Making .dSYM fails


  • Subject: Making .dSYM fails
  • From: David Dunham <email@hidden>
  • Date: Sat, 28 Apr 2007 22:07:59 -0700

I'm having trouble getting .dSYM files for one of my projects:

cd /Users/david/GameHouse/cgames/Match3
/usr/bin/dsymutil -o /Users/david/GameHouse/cgames/Match3/build/ Release/RainforestCascade.app.dSYM /Users/david/GameHouse/cgames/ Match3/build/Release/RainforestCascade.app/Contents/MacOS/ RainforestCascade
ERROR: No debug map or DWARF data was found to link.
ERROR: No debug map or DWARF data was found to link.
ERROR: No debug map or DWARF data was found to link.


This is a C++ app. Debug-related custom settings:

DEBUG_INFORMATION_FORMAT = dwarf-with-dsym
ZERO_LINK = NO
DEAD_CODE_STRIPPING = YES
GCC_GENERATE_DEBUGGING_SYMBOLS = YES
GCC_DEBUGGING_SYMBOLS = full
GCC_ENABLE_SYMBOL_SEPARATION = NO
GCC_OPTIMIZATION_LEVEL = s

MACOSX_DEPLOYMENT_TARGET_ppc = 10.2
SDKROOT_ppc = /Developer/SDKs/MacOSX10.2.8.sdk

I turned off DEAD_CODE_STRIPPING and still get the same error. Looked in both Target and Project.

David Dunham   Macintosh Game Developer   GameHouse Studios
+1 206 926 5722                http://www.gamehouse.com
    "They said it couldn't be done but sometimes it doesn't
     work out that way." -- Casey Stengel


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