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Re: Adding more localized *.strings
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Re: Adding more localized *.strings


  • Subject: Re: Adding more localized *.strings
  • From: Laurence Harris <email@hidden>
  • Date: Mon, 30 Apr 2007 22:13:57 -0400


On Apr 30, 2007, at 10:45 AM, James Blair wrote:


I'm having trouble adding localization strings for new languages to an XCode project containing existing localizations.
In a previous version of the product, we supported a small number of localizations (English, French, and a few
others). I am now working on an updated version that will include more languages (Italian is one). So, I created
new *.strings files with the new translations, carefully saved them with UTF-16 encoding, and imported them into
my project (see link 1 below).


The file layout on disk looks like this:
foo.xcodeproj
en.lproj/bar.strings
fr.lproj/bar.strings
it.lproj/bar.strings

I can see the same layout in the built bundle (foo.bundle) that I include in my framework. In my XCode project,
these show up as localizations of the bar.strings resource. (I see the triangle next to bar.strings, as
mentioned in other posts to this group.) It appears that I'm on the right track. To test each of these
localizations, I switched my preferred locale in System Preferences, logged out and back in, and then ran my
application.

You shouldn't need to log and and back in for this. I can run my application in any supported language just by moving that language to the top of the list in International and launching my application. I don't even have to close System Preferences.


The problem is the correctly localized strings are only displayed when I'm running in the originally supported
locales, but never in the newly supported ones. So, English and French display the correct localizations, but
Italian does not (it falls back on English). The question is, why?

I'm a little confused. Does the copy of your application that you're running contain the Italian resources everywhere they're supposed to be? If so it doesn't sound like an Xcode issue. If not, then there's no point in trying to run in the missing languages.


Larry

My suspicion is that there is some XCode project setting somewhere that enumerates which localizations I support,
and I just forgot to update that setting. But I've pored through just about every project setting I could find,
and everything looks right to me. I did notice some Apple documentation on managing localizations in an XCode
project (link 2), but couldn't really figure out how that window works. Clicking "Add Localization" just brings
up a dialog, and when I type in the name of a new language and "Add," nothing seems to change.


I also tried running "plutil" on my strings files (link 3), and all of them checked out okay. At one point, I ran
the "files" command on the files, too, and that revealed something interesting -- the localizations that work were
encoded with big endian UTF-16, while the localizations that failed were using little endian UTF-16. Finally, I
thought I had the solution! Sadly, re-saving the little endian files as big endian didn't fix the problem.


So now I'm running out of ideas. Can anyone help?

XCode version: 2.4.1
OS X version: 10.4.9
Intel-based Mac Pro

Link 1:
http://developer.apple.com/documentation/DeveloperTools/Conceptual/ XcodeUserGuide/Contents/Resources/en.lproj/000_xc_workflow/ chapter_2_section_6.html#//apple_ref/doc/uid/TP40002661-TPXREF222


Link 2:
http://developer.apple.com/documentation/DeveloperTools/Conceptual/ XcodeUserGuide/Contents/Resources/en.lproj/03_07_ed_localize/ chapter_24_section_1.html#//apple_ref/doc/uid/TP40002683-CFHIFBGJ


Link 3:
http://developer.apple.com/documentation/MacOSX/Conceptual/ BPInternational/index.html#//apple_ref/doc/uid/10000171i
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 >Adding more localized *.strings (From: James Blair <email@hidden>)

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