Re: Adding .cpp files to project
Re: Adding .cpp files to project
- Subject: Re: Adding .cpp files to project
- From: "Kyle Sluder" <email@hidden>
- Date: Fri, 3 Aug 2007 21:38:51 -0400
Removing the .pch file won't do you any good. Xcode will regenerate
it on the next compile. You actually have to go into the target's
settings and remove the prefix header setting.
--Kyle Sluder
On 8/3/07, Lorenzo Thurman <email@hidden> wrote:
>
>
>
> On Aug 2, 2007, at 10:02 p, Kyle Sluder wrote:
>
> You're probably #importing Objective-C headers in your .cpp's header
> file. Either that, or your prefix header is an Objective-C header.
> g++ will choke on the Objective-C syntax present in these headers.
>
> --Kyle Sluder
>
> On 8/2/07, Lorenzo Thurman <email@hidden> wrote:
>
> Here's what I want to do:
> I want to be able to switch the currently selected audio input device (Apple
> audio input -> iMic)
> Before you tell you me to check CoreAudio, I did, and I found some sample
> code (ComplexPlayThru ) that does just that, among other things.
> I want to incorporate the switching into my app, so I added some of the
> files from the project to my project via drag/drop from the finder.
>
> I only need to reference one of the headers in my project, (I think), but
> when I do that, get a slew of errors pointing not only to the referenced
> header, but to the headers referenced by it. I'm doing something wrong here,
> I'm sure, but I don't know what. I thought one or both of these compiler
> settings might help, but no dice:
> Compile soure as: According to file type // All the files have the .cpp
> extension.
> C language dialect: Compiler default. // I changed this from the default to
> another setting and got the same errors
>
> There are a number of C++ settings, but most of these were checked by
> default, I enabled others, but still the same errors. I've read on the list
> and in the archives threads of this nature, but could not find anything that
> helped.
> I tried the CoreAudio list, but got no answers, but I think this is more an
> Xcode question as I would likely have problems including any .cpp files, but
> I'll try there again also, but in the meantime, if anyone has any tips, I'd
> greatly appreciate hearing them.
>
> Alternatively, if anyone knows a simpler way to achieve my goal, I'd like to
> hear it, but that question is certainly a CoreAudio question.
> TIA
>
>
> "A good friend will help you move. A really good friend will help you
> move... a body"
> --Unknown
>
> Lorenzo Thurman
> email@hidden
>
>
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>
> Thanks for the reply. No, I'm not importing or including my objc headers
> into the cpp files. I left those untouched for now. I removed the .pch file
> that I got by default, recompiled but I still get the same errors.
> Any more ideas?
>
>
> "Its only leadership, if someone follows"
>
> -- Senator Joe Biden, Democratic Convention 2004
> Lorenzo Thurman
> email@hidden
>
>
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