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Problems compiling OpenGL app with FBO extensions
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Problems compiling OpenGL app with FBO extensions


  • Subject: Problems compiling OpenGL app with FBO extensions
  • From: "Richard Young" <email@hidden>
  • Date: Fri, 7 Dec 2007 08:52:16 -0600

Hello,
 
I'm using a G5 ppc with Mac OS X 10.4.7 and am compiling an OpenGL application using some FBO extentions. I'm completely new to Mac development, so I don't know what I'm doing. I've downloaded xCode 2.5 and I've got all a project setup and my source code is including the appropriate glext.h header file.
 
When I compile my application, I'm getting these errors:
'glGenFramebuffersEXT' undeclared (first use this function)
'GL_FRAMEBUFFER_EXT' undeclared (first use this function)
'glBindFramebufferEXT' undeclared (first use this function)
'glGenerateMipmapEXT' undeclared (first use this function)
'GL_COLOR_ATTACHMENT0_EXT' undeclared (first use this function)
'glFramebufferTexture2DEXT' undeclared (first use this function)
'glGenRenderbuffersEXT' undeclared (first use this function)
...
...
'glDeleteFramebuffersEXT' undeclared (first use this function)
'glDeleteRenderbuffersEXT' undeclared (first use this funciton)
 
 
The interesting part is that other OpenGL functions and extensions from that file compile with no problems, and it's only these that are giving me errors.
 
Any help would be appreciated.
 
Thanks.
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