I have been re-factoring my project in XCode 3 so that all the it can support several target apps In this particular case target #1 is an "editor" app that creates a specialized data file that will be included in the shipping app's (App #2) bundle. The common code in both these apps is around the core data model which is why I ant to keep/build them in the same project.
My problem is that when I moved all the the Editor App's files into a collection of sub-dirs (e.g., EditorApp/{Classes, Resources, Other Classes,} etc) on the physical disk (as opposed the flat layout that's the default with XCode projects) suddenly my builds are failing because XCode (well, gcc) can't find the info.plist file. However its clearly referenced in its new home in the project. If I double-click on it I can see its contents and edit it. It appears to be in the correct place in terms of the "Copy Bundle Resources" phase of the target for the Editor app.
Any insights on what I have to edit to convince XCode that info.plist exists...? The 500+ pages of the XCode reference manual shed no light on this whatsoever...
thanks
David Spector ---------------------------------------------------------------------------------------------- David HM Spector spector at zeitgeist dot com http://www.zeitgeist.com ~ ~ ~ "New and stirring things are belittled because if they are not belittled, the humiliating question arises, 'Why then are you not taking part in them?'" --H. G. Wells |