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Re: info.plist problem
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Re: info.plist problem


  • Subject: Re: info.plist problem
  • From: Jean-Daniel Dupas <email@hidden>
  • Date: Wed, 26 Dec 2007 09:55:53 +0100


Le 26 déc. 07 à 05:26, David HM Spector a écrit :


I have been re-factoring my project in XCode 3 so that all the it can support several target apps
In this particular case target #1 is an "editor" app that creates a specialized data file that will be
included in the shipping app's (App #2) bundle. The common code in both these apps is around the core
data model which is why I ant to keep/build them in the same project.


My problem is that when I moved all the the Editor App's files into a collection of sub-dirs
(e.g., EditorApp/{Classes, Resources, Other Classes,} etc) on the
physical disk (as opposed the flat layout that's the default with XCode projects) suddenly my
builds are failing because XCode (well, gcc) can't find the info.plist file. However its clearly referenced
in its new home in the project. If I double-click on it I can see its contents and edit it. It appears to be
in the correct place in terms of the "Copy Bundle Resources" phase of the target for the Editor app.


Any insights on what I have to edit to convince XCode that info.plist exists...? The 500+ pages of the XCode
reference manual shed no light on this whatsoever...


thanks

David Spector

The Info.plist path is a target's "build setting".
Double clic on your target. Select the "Build" tab, and search for Info.plist in your settings.



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