NVIDIA GeForce2 MX with TwinView:
Chipset Model: GeForce2 TwinView Type: Display Bus: AGP Slot: SLOT-1 VRAM (Total): 64 MB Vendor: nVIDIA (0x10de) Device ID: 0x0110 Revision ID: 0x00b2 ROM Revision: 1075
NVDANV10Hal:
Version: 1.4.18 Last Modified: 2005/03/26 5:47 PM Get Info String: NVDANV10Hal 1.4.18.20 (7.5.0f8) Location: /System/Library/Extensions/NVDANV10Hal.kext kext Version: 4.1.8 Load Address: 0x98f000 Valid: Yes Authentic: Yes Dependencies: Satisfied Integrity: Correct
NVDAResman:
Version: 1.4.18 Last Modified: 2005/03/26 5:47 PM Get Info String: NVDAResman 1.4.18.20 (7.5.0f8) Location: /System/Library/Extensions/NVDAResman.kext kext Version: 4.1.8 Load Address: 0x694000 Valid: Yes Authentic: Yes Dependencies: Satisfied Integrity: Correct
OpenGL:
Version: 1.4.7 Last Modified: 2006/09/07 4:56 PM Get Info String: OpenGL 1.4.7.14.0 Location: /System/Library/Frameworks/OpenGL.framework Private: No
run [Switching to process 398 local thread 0xf03] Running… NVIDIA GeForce2 MX OpenGL Engine 1.1 NVIDIA-1.4.18 ---------------------------------- GL_EXT_framebuffer_object 0 GL_ARB_texture_cube_map 1 GL_ARB_shader_objects 1 GL_ARB_shading_language_100 1 GL_ARB_fragment_shader 0 ---------------------------------- (gdb)
NVIDIA GeForce2 MX Graphics Card: Technical Specifications This article contains the technical specifications for the NVIDIA GeForce2 MX graphics card.
Features
256-bit Graphics Processing Unit (GPU) architecture - 32-bit color
- 32-bit Z/stencil buffer
- Integrated hardware transform engine
- Integrated hardware lighting engine
- 8 lights per rendering pass
- Any combination of infinite, local, directional or spot
- Colored lights
- NVIDIA Shading Rasterizer
- Real-time per-pixel effects
- Per-pixel bump mapping (Dot3)
- Emboss bump mapping
- Bi-directional reflectance distributon functions (BRDF)
- Multitexture and multipass
- Procedural textures
- Stencil
- Stipple
- Fog - radial or linear
- Depth cueing
- Cube environment mapping
- Reflection maps
- Accurate, real-time environment reflections
- High-performance 2D rendering engine
- Optimized for 32-, 24-,16-, 15- and 8-bpp modes
- True-color hardware cursor with Alpha
- Multi-buffering (double, triple, or quad) for smooth animation and video playback
- High-quality HDTV/DVD playback
- High-Definition Video Processor for full-screen, full-frame video playback of HDTV and DVD content
- Independent hardware color controls for video overlay
- Hardware color-space conversion (YUV 4:2:2 and 4:2:0)
- Motion compensation
- 5-tap horizontal by 3-tap vertical filtering
- 8:1 up/down scaling
- Per-pixel color keying
- Multiple video windows supported for CSC and filtering
- DVD sub-picture alpha-blended compositing
- Operating systems
- API support
- OpenGL 1.2 and lower
- QuickDraw
- QuickTime
- 3D Rave
- System Interface
- Comprehensive Advanced Graphics Port (AGP) 4x support, including fast writes and execute mode
- Supports Apple Cinema Displays through the Apple Display Connector (ADC)
Performance
800 million texel per second fill rate - 25 million triangles per second through T&L and setup
- 2.9 GB per second memory bandwidth
- 32 MB frame buffer size
- 350 MHz RAMDAC
- Maximum 3D/2D resolution of 2048 by 1536 at 75 Hz
Quality
NVIDIA Unified Driver Architecture: - Simplifies upgrades.
- Compatible with all NVIDIA GPUs
- Single driver binary for all NVIDIA GPUs
- Forward and backward product compatibility
- Mac OS 9 and X driver support
- OpenGL 1.2 support
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