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NVIDIA GeForce2 MX Twinview card and OpenGL
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NVIDIA GeForce2 MX Twinview card and OpenGL


  • Subject: NVIDIA GeForce2 MX Twinview card and OpenGL
  • From: P Teeson <email@hidden>
  • Date: Wed, 17 Jan 2007 22:03:06 -0500

NVIDIA GeForce2 MX with TwinView:

  Chipset Model: GeForce2 TwinView
  Type: Display
  Bus: AGP
  Slot: SLOT-1
  VRAM (Total): 64 MB
  Vendor: nVIDIA (0x10de)
  Device ID: 0x0110
  Revision ID: 0x00b2
  ROM Revision: 1075

NVDANV10Hal:

  Version: 1.4.18
  Last Modified: 2005/03/26 5:47 PM
  Get Info String: NVDANV10Hal 1.4.18.20 (7.5.0f8)
  Location: /System/Library/Extensions/NVDANV10Hal.kext
  kext Version: 4.1.8
  Load Address: 0x98f000
  Valid: Yes
  Authentic: Yes
  Dependencies: Satisfied
  Integrity: Correct

NVDAResman:

  Version: 1.4.18
  Last Modified: 2005/03/26 5:47 PM
  Get Info String: NVDAResman 1.4.18.20 (7.5.0f8)
  Location: /System/Library/Extensions/NVDAResman.kext
  kext Version: 4.1.8
  Load Address: 0x694000
  Valid: Yes
  Authentic: Yes
  Dependencies: Satisfied
  Integrity: Correct

OpenGL:

  Version: 1.4.7
  Last Modified: 2006/09/07 4:56 PM
  Get Info String: OpenGL 1.4.7.14.0
  Location: /System/Library/Frameworks/OpenGL.framework
  Private: No

run
[Switching to process 398 local thread 0xf03]
Running…
NVIDIA GeForce2 MX OpenGL Engine 1.1 NVIDIA-1.4.18
----------------------------------
GL_EXT_framebuffer_object        0
GL_ARB_texture_cube_map          1
GL_ARB_shader_objects            1
GL_ARB_shading_language_100      1
GL_ARB_fragment_shader           0
----------------------------------
(gdb) 


NVIDIA GeForce2 MX Graphics Card: Technical Specifications
This article contains the technical specifications for the NVIDIA GeForce2 MX graphics card.


Features

256-bit Graphics Processing Unit (GPU) architecture
  • 32-bit color
  • 32-bit Z/stencil buffer
  • Integrated hardware transform engine
  • Integrated hardware lighting engine
    • 8 lights per rendering pass
    • Any combination of infinite, local, directional or spot
    • Colored lights
  • NVIDIA Shading Rasterizer
    • Real-time per-pixel effects
    • Per-pixel bump mapping (Dot3)
    • Emboss bump mapping
    • Bi-directional reflectance distributon functions (BRDF)
    • Multitexture and multipass
    • Procedural textures
    • Stencil
    • Stipple
    • Fog - radial or linear
    • Depth cueing
  • Cube environment mapping
    • Reflection maps
    • Accurate, real-time environment reflections
  • High-performance 2D rendering engine
    • Optimized for 32-, 24-,16-, 15- and 8-bpp modes
    • True-color hardware cursor with Alpha
    • Multi-buffering (double, triple, or quad) for smooth animation and video playback
  • High-quality HDTV/DVD playback
    • High-Definition Video Processor for full-screen, full-frame video playback of HDTV and DVD content
    • Independent hardware color controls for video overlay
    • Hardware color-space conversion (YUV 4:2:2 and 4:2:0)
    • Motion compensation
    • 5-tap horizontal by 3-tap vertical filtering
    • 8:1 up/down scaling
    • Per-pixel color keying
    • Multiple video windows supported for CSC and filtering
    • DVD sub-picture alpha-blended compositing
  • Operating systems
    • Mac OS 9
  • API support
    • OpenGL 1.2 and lower
    • QuickDraw
    • QuickTime
    • 3D Rave
  • System Interface
    • Comprehensive Advanced Graphics Port (AGP) 4x support, including fast writes and execute mode
    • Supports Apple Cinema Displays through the Apple Display Connector (ADC)

Performance


800 million texel per second fill rate

  • 25 million triangles per second through T&L and setup
  • 2.9 GB per second memory bandwidth
  • 32 MB frame buffer size
  • 350 MHz RAMDAC
  • Maximum 3D/2D resolution of 2048 by 1536 at 75 Hz

Quality


NVIDIA Unified Driver Architecture:

    • Simplifies upgrades.
    • Compatible with all NVIDIA GPUs
    • Single driver binary for all NVIDIA GPUs
    • Forward and backward product compatibility
  • Mac OS 9 and X driver support
  • OpenGL 1.2 support
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